William Gibson’s **Neuromancer** debuted cyberspace, hacking, and VR long before they existed. Let’s explore how his vision maps onto today’s tech world.
1
Gibson coined “cyberspace” to describe a consensual hallucination of data—decades ahead of the internet’s social and immersive web.
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The novel’s “Matrix” virtual reality resembles today’s VR headsets and online worlds, where users interact in fully simulated environments.
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Gibson’s characters use “SimStim” rigs for remote sensory sharing—echoed now by smartphones, social media, and AR face filters.
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“Decks” in Neuromancer link users to a vast data matrix—anticipating modern laptops, cloud storage, and edge computing devices.
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The novel’s elite hackers mirror today’s cybersecurity experts and cybercriminals, spawning real-world hacking communities and countermeasures.
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Neuromancer inspired tech innovators—from VR pioneers to cybersecurity firms—shaping products and concepts we use every day.